Then, if Geralt can't or decides not to give Morkvarg the cursed fang, Geralt will need to feed Morkvarg his own werewolf meat, which Geralt should've collected after their first encounter. Morkvarg will need to be subdued once more before Geralt can talk to him again. On the other hand, the only way to reason with Einar is to acquiesce to killing Morkvarg once the curse is lifted. Because of this outcome, fighting forfeits the option to actually give Morkvarg the fang. Geralt will get the fang either way, but by exchanging blows, Geralt will kill Einar. Geralt once again needs to decide whether to convince Einar to give up the fang or fight him for it. But Einar is loath to give up the fang, insisting Morkvarg should never be freed from the curse. Ironically, that which is the cause of Morkvarg's afflictions is also the remedy. Though you may be tempted to clock Einar in the nose for prolonging your investigations, Initially reasoning with Einar reveals that he was actually the one to curse Morkvarg, gashing him with a cursed fang. In order to navigate this part of the quest successfully, Geralt will have to refrain from splitting the ruffian's skull. Namely, these both pertain to whether or not to fight Einar.
#WITCHER 3 IN WOLF'S CLOTHING FREE#
There are a couple of ultimatums Geralt will need to make in order to secure what he needs to free Morkvarg. Now, Geralt can return to Einar to try and get the real story out of him. Upon reading the journal, Geralt discovers Einar used to run with Morkvarg and his crew but surrendered his portion of the spoils in fear of bringing Freyja's wrath down upon himself. However, it's worth rifling through the other room, too, as it harbors some good loot. The room to the left is where Geralt will find Morkvarg's Journal. Use the Padlock Key to access the two rooms inside. Head back out of the cavern, but instead of returning directly to Morkvarg, you'll want to enter the larger building in the first courtyard you passed through on your first trip around the garden.
#WITCHER 3 IN WOLF'S CLOTHING MOD#
RELATED: This Mod Lets Geralt Snowboard Through Skellige In The Witcher 3 Once inside the cave, use Geralt's witcher senses to find a lootable chest and a Padlock Key lying amidst a pile of bones at the end of the cavern. Geralt will need to submerge to find an underwater entrance to the waterlogged cave beyond the right gate. For this quest, use the levers to open the gate within the mote to the right.
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You can tell which gate is selected by three wooden rods in the middle. The third and final gate sits to the right at the other end of the mote. The second is straight ahead, opposite the mechanism. The first gate is located past the bridge to the left at the end of the canal and will serve no purpose during this quest. The lever to the left selects the gate, and the right lever opens and closes the selected gate. Two levers together operate three gates within the mote.
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Now it's time to return to the previously mentioned mechanism. Morkvarg will immediately charge Geralt when the scene cuts back, so it's best to prepare before heading into the cave. As Geralt enters, it will cut to a scene of Morkvarg grumbling to himself about a missing key. The mechanism will become important later on, but for now, pass this area to find the entrance to Morkvarg's lair up the hill. After crossing the bridge and climbing the stone ladder in the wall to the left, a cut-scene will trigger, drawing your attention to a double lever mechanism sitting on the edge of the mote. Taking a second left through the wooden gate, Geralt will find himself in another shrouded area with smaller inaccessible shacks.īy continuing past these and dropping down yet another low wall, Geralt will come across a moat and wooden bridge. Taking a left through a break in the hedges, Geralt will come across a larger building which he'll want to continue past for now and continue to drop down the low wall on the other side. This door is also locked, so Geralt should climb up the wall and find another way around.Ītop the wall, Geralt will find himself in an overgrown courtyard. There is another door with scratch marks all over it and a low wall to the left. Geralt will need to navigate the overgrown thicket between the two walls until he comes to a locked door, but be wary of the wolf pack lurking in the overgrowth. The front of the garden is built similarly to a sort of keep with outer and inner walls. That's because the person Geralt and Yenn are searching for in that quest entered the garden to confront this Morkvarg. Now's the time to start on the Nameless quest and head into the Garden. RELATED: Geralt's Famous Bathtub Scene From The Witcher 3 Has Been Demade For The PlayStation 1